However, I don’t want the sectors to be even, or equal: I just need them to be at least a minimum angle, and no larger than a maximum angle. In the game, I need to divide a circle into sectors, like a pie chart. Īn SVG circle divided into random sectors I’m using just this approach in an upcoming simple HML5 game built in. In other words, a do… while will always execute the loop, then check the condition.Ī good example might be using a random value to increase a variable, up to a particular maximum value. It takes the following structure:ĭo… while loops will always execute at least once (unlike while loops, which may never run at all). On the other hand, do… while and while loops only execute as many times as needed until a particular condition is met.ĭo…while is used when you need something done at least once, but don’t know the number of times the process may need to be repeated. Short of escaping via break or playing with the iterator value, a for loop will always execute the number of times you specify: if you tell a for loop to iterate n times, it will always do so. Less common than the standard for loop, do and do… while loops have particular use-cases that make them invaluable in JavaScript development.
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