![]() For the bone structure, Pose Animator provides a predefined rig (bone hierarchy) representation, based on the key points from PoseNet and FaceMesh. In Pose Animator, the surface is defined by the 2D vector paths in the input SVG files. a hierarchical set of interconnected bones used to animate the surface.a surface used to draw the character, and.In skeletal animation a character is represented in two parts: ![]() To achieve this, Pose Animator borrows the idea of skeleton-based animation from computer graphics and applies it to vector characters. Using FaceMesh and PoseNet with TensorFlow.js to animate full body characterThe overall idea of Pose Animator is to take a 2D vector illustration and update its containing curves in real-time based on the recognition result from PoseNet and FaceMesh. This blog post covers the technical design of Pose Animator, as well as the steps for designers to create and animate their own characters. The result is Pose Animator, an open-source web animation tool that brings SVG characters to life with body detection results from webcam. As an animation enthusiast who struggles to master the complex art of character animation, I saw hope and was really excited to experiment using these models for interactive, body-controlled animation. By Shan Huang, Creative Technologist, Google Partner InnovationīackgroundThe PoseNet and Facemesh (from Mediapipe) TensorFlow.js models made real time human perception in the browser possible through a simple webcam.
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